FFXIV Patch 3.1 New Dugeon Guide:Saint Mocianne’s Arboretum

As the largest update after Heavensward online, there are quite a lot of new items added in new Patch 3.1 including new dungeons. Except the new 24-player raid Void Ark, Saint Mocianne’s Arboretum is another 4-player dungeon which is praised by players. It is easy for players to reach requirements to enter than the Void Ark. Let’s go to farm Saint Mocianne’s Arboretum together with Ffxiv4gil.

ffxiv dungeon

Saint Mocianne’s Arboretum is a level 60 4-player raid. It requires players to start the level 60 sidequest An Overgrown Ambition. Players can start the quest by talking to Tetchy Treasure Hunter in Dravanian Hinterlands (x12, y19). To unlock the quest, players need ti complete the level 60 Main Scenario Quest Heavensward (quest). To enter Saint Mocianne’s Arboretum, players must have item level 170 or higher.

First of all, you could watch this video to have a whole view of Saint Mocianne’s Arboretum before enter it. Then we will explain each boss for you.
Rose Garden
When the boss is about to use his spinning breath attack, he’ll summon several small untargetable adds. These have their own small breath attacks, though fortunately they do not spin. The boss will randomly spin clockwise or counterclockwise, so pay attention to which way he’s turning. Starting on the second spinning breath attack, he’ll summon Rose Hips, which look like balloons. They need to be killed quickly before they explode and do raid wide damage.
*Avoid breath attacks.
*Prioritize killing Rose Hip adds.

Queen Hawk
There are several bees that randomly fly around the edge of the room. They will target random players and use a column AoE attack that needs to be dodged. When the Queen uses ‘Ally’, they will gather in two groups along the edge and launch a huge double column AoE attack with no ground marker. The bees blend in with the walls so you will need to pay attention to get out of the way in time. Partway through the fight, several Knight Hawk bee adds will appear and tether to the boss. This is a DPS check where the boss will do raid wide damage that gets stronger every time, so burn them down quickly.
*Don’t stand in front of bees.
*Kill Knight Hawk adds.

The first noteworthy attack is a big AoE which you only can dodge by being next to the boss, you have time to run towards him so it shouldn’t be an issue. After that he’ll summon Bulbs that will place ground AoEs that give you a stackable magic vulnerability up debuff. At the same time he’ll start casting Frond Fatale, which charm you into running inside the Bulbs’ AoE to get the debuff. To avoid being charmed you need to look away from the boss, be aware that the cast time is rather short. Besides this there is one more room wide AoE that hits for about 4K. He also summons some targetable adds which need to be killed.
*Don’t stand in yellow circles.
*Look away when the boss casts Frond Fatale.

As loot of Saint Mocianne’s Arboretum, players could get not only ilvl 185 gear but also Allagan Tomestone of Law and Allagan Tomestone of Esoterics. If you are lucky, you will get Korokkur Kid (minion) or Belladonna Card.

Have the knowledge from this article, I think all of you could farm Saint Mocianne’s Arboretum easily. The hardest question may be the ilvl. How to upgrade ilvl fast to 170? Generally speaking, the fast way to upgrade ilvl is to buy crafting equipment from MB with FFXIV Gil. It may cost you quite a lot of FF14 Gil, so with this equipment you may look “rich”. But if you choose Ffxiv4gil to help you, you may have another way. You could choose Allagan Tomestone Handwork Power Leveling at Ffxiv4gil. No matter Allagan Tomestone of Law or Esoterics, you just need pay a few of dollars then we will help you to get. Allagan Tomestone could be used to purchase high ilvl gear, and it helps you to look like a studious player.

FFXIV:HW Patch 31. Dungeon Guide:Pharos Sirius

FFXIV HW Patch 3.1 just went live! Here we got all the information you need to be successful and confident in the Pharos Sirius (Hard Mode)!

Pharos Sirius is an end-game dungeon that players use to farm Tomestones of Mythology; you earn 50 for completing it. You will also get 100 Tomestones of Philosophy for your efforts. The dungeon becomes accessible upon completion of the main scenario quest Sirius Business.

Pharos Sirius is unpopular with the playerbase because it is perceived as more difficult than Haukke Manor Hard and Copperbell Mines Hard but what a lot of people don’t realise is that being over-geared for the dungeon can make it harder. This is because you end up pushing the phases too quickly on boss fights and it can be overwhelming. Below is a detailed boss guide for each of the four bosses within the dungeon. Between bosses is straightforward clearing trash monsters.

Symond the Unsinkable
This boss will spawn a lot of adds, and he will spawn them faster if you deal high damage to the boss. In other words slow down, otherwise you can end up with four adds and this can turn sour quickly. You should be aiming to keep to two adds maximum.

One other thing to be aware of with the adds is that they will place a debuff stack on targets near it using an attack called Corrupting Spit. This means adds should not be near each other. When a player reaches three stacks the debuff will explode and deal high damage to anyone nearby so keep watch of how many stacks each player has and do not let any of them reach three. This is achieved by taking turns at who is holding the add.

The boss will also place two large circles on the ground that will eventually divide the room in half. You should avoid stepping on to these circles as these will also give you a debuff for touching them. It is also a good idea to avoid having the group split between the two safe spots.

The boss should be tanked against the wall as he has an AoE knockback effect that you do not want to be hitting other people. The wall will prevent the tank from getting knocked back.

In the arena with Zu you will see eggs dotted around the edge. These should be ignored at the start of the fight, but after some time they will come into play. When the message “The egg is threatening to hatch” appears you will see two eggs glow purple. Kill one of the eggs and kill any the add thet spawns from the other. The reason you do not kill the other egg is that it will enrage the boss and potentially cause the party to wipe due to the highly damaging AoE attacks it will start using. The adds themselves are pretty weak, not something the tank needs to worry about as they will die fast.

Around half way into the fight Zu will fly up into the air and place some ground AoEs on the floor. These need to be avoided while you take care of any remaining adds that are around. Zu cannot be targeted while she is in the air.

Tyrant is the easiest boss in the dungeon and it will die very quickly. The tank should face the boss away from the group and pick up the adds that spawn. Since the boss has low HP you can burn down the boss while ignoring the adds, or you can use AoE attacks to hit the boss and the adds at the same time.

Siren can be a tricky fight due to the mechanics in play and it will cause many a party to wipe if they do not understand how these work. The fight is most difficult for healers because some of the mechanics will test their skills more than the rest of the group.

Adds will also spawn throughout the fight and will need a priority kill order. You should kill Zombie Storm Sergeants followed by Zombie Storm Pirates. The Sergeants are more dangerous because they will crawl towards a target and stun them if they reach their target. The Pirates do not do this so they are less of a threat.

Be aware of the mechanic Siren’s Song. This will place a debuff on a party member at random and they must be healed to full health within 12 seconds otherwise they will become charmed for a period of time. The healer needs to be on watch for this and ready to top up any players’ health. The tank should save their defensive cooldowns for the scenario where a healer gets charmed.

Another mechanic to be aware of is that Siren will disappear at times throughout the fight and do one of two atacks. You will know which one she is using based on where she reappears. If she reappears in the centre of the arena she will use an AoE charm and you must gather next to her to avoid the attack. If she reappears on the outer ring she will use a straight line charge similar to that used by Ifrit. Keep out of her way for this one.

Around half way through the fight Siren will start using an attack called Lunatic Voice. This gives a debuff called Reduced Immunity that lowers the amount of health healed via curing magic. It can be stunned by the tank or removed with Esuna and Leeches. If left on it will make it harder for the healer to prevent Siren’s Song from charming the player.

Check the video below to get the full guide:


Final Fantasy XIV Raid Visual Guide: Void Ark

With the release of FFXIV Heavensward 3.1 patch, a new 24 man raid has been released! Void Ark – a floating palace filled with coffins and ugly things that will try to kill you.


Basic Information:
The raid is made up of three alliances of 8 people each. Each party is composed of ONE tank, TWO Healers, and FIVE DPS. There are four boss fights and several smaller stages of trash mobs.

1.Item Level: 175 or above
2.Quest to unlock: To Rule the Skies (Location: Utata – Sea of Clouds x25,y5)

1).ONE piece of equipment per week. You cannot roll after having received your item of the week.
2).ONE Mhachi Farthing per week. Can be exchanged in Idyllshire with Bertana (x5,y5) to enhance esoteric armor and accessories.
3).Reset is on Tuesday (3AM EST)

The Beginning
First few baddies you will encounter are three ARK ANZU, two HYBODUS and a bunch of HYDROSPITE they are trash. Burn it with fire.
Boss 1: Cetus
Cetus is a stingray looking thing that looks like Seaworld’s devil.

Simplified Mechanics:
1.Watch where Cetus is flying and make sure it is not heading your way and dropping water bombs on you.
2.Only one main tank is needed, the other two will be twiddling their thumbs and dpsing.
3.Be aware of what you’re standing in.
4.Kill Adds.

Water bombs: These will appear randomly around the map. Get away from them as they will explode and form a small circle of don’t-touch-it-or-you-die AOE.

Hybodus Pup AOE trace: A couple of these mobs will spawn and each will choose on player to tag. Tagged players must run towards the mob and kill it ASAP. Other players should help kill these as well.

Cetus pooping WATER BOMBS: A couple of Hydrobus will spawn and everybody has to burn it down. Meanwhile, Cetus will be chasing after one person and pooping water bombs on their head. This person has to run FAR AWAY from the group and dodge the bombs. It does massive damage and can easily wipe parties.
DIVE BOMB: One person will be marked with a green symbol. Get away from everybody.
Electric Whorl: Map wide circle AOE. Run to the boss like you’ve never ran before.
At around 30% one alliance party will be pulled into the middle and HYDROSPHERE and HYDROCORE will spawn. The team teams outside must kill all Hydrosphere to save the team inside. The team inside must kill the HYDROCORE to save themselves.

Mini Stage: Poison Knot Stage
This stage can easily wipe everyone if the parties are not doing their job. Pay attention. It’s not a boss btw. Make sure you stand with your party and that your ranged classes are taking care of the Pagan Knots/Vines.

Boss 2: Irminsul & Sawtooth
Sawtooth is the four legged creature with its tail connected to a giant pole. This pole is Irminsul. Yup, one of the bosses is a pole.

Simplified Mechanics:
1.TANKS note that one of you will be twiddling your thumbs while the other two tanks one boss each.
2.DPS note which boss is resistant to what and don’t attack the one that is immune to your attacks.
3.Ninja’s should be aware that Suiton will not activate on whichever boss is immune to magic -if you want to use Trick Attack you need to use Suiton on the opposite boss that doesn’t resist it. (TY aeliott)
4.DON’T GET EATEN. Every time an ADD or a party member is eaten Irminsul gains one damage buff and an increase to its enrage bar. So dodge and kill adds ASAP. Also, if you get eaten you turn into a plant that tries to kill your party members for 10s. Just don’t get eaten.
5.When the pole suddenly generates a shield, line of sight Sawtooth. (e.g GET BEHIND THE POLE WHEN THE POLE GETS SHINY)
6.Don’t get eaten.

Resistance: The two bosses will each gain either a magic immunity or a ranged physical immunity. DPS must hit the right boss. (eg. BLM/SMN must hit the boss with ranged physical immunity. We are ranged magical.)

Devour: The ground will shake and a monster will pop up eating anything that is still standing on that area. Run OUT of the area and kill any remaining adds. Each thing Irminsul eats will increase the enrage meter. (When enrage hits 100 = party wipe)

If you get eaten, you will turn into a plant that will attack other party members and turn them into a plant as well. This increases the enrage meter.

MUCUS BOMB: One person will have a dirty yellow circle marked above their head. Anyone standing near this person will be attached to everyone else that was near this person via a yellow line. Anyone attached to a line will be frozen. Other party members must run through the lines to free them.

Sawtooth Wipe Mechanic: Line of sight him by getting behind Irminsul (the pole). You will know to do this when Irminsul becomes shiny.Repeat until death.The next stage will be all trash mobs. Kill the hell hounds, gargoyles and blackguards and you’re good.

Boss 3: Cuchulainn AKA OMFG WTF IS THAT THING.
Ugliest thing ever. It’s like they mixed everything ugly together and came up with this.

Simplified Mechanics:
1.Just don’t stand in front of it. This is important to avoid its wide frontal puking attack- also known as CORROSIVE BILE
2.Kill adds and absorb red balls with full HP or another party member.
3.Healers prepare to AOE heal like crazy. Every person will be inflicted with one stack of “BLEED” the moment the fight begins.
4.Stand on platforms when it casts “BILE BELOW” (Shower Thoughts: If corrosive bile is from its mouth..where is bile below from…….??!”)
5.Don’t look at it for too long.

Positioning: Note the locations of the four platforms and stand near one at all times. Also don’t stand in green puddles. They’re bad.
Flailing Tentacles: Cuchulainn will lift up its tentacles and slam them down. Get between its tentacles to avoid.
Gyrotowers: will spawn around the map. Burn them down immediately. Every person will be inflicted with “Bleed” and each Gyrotower that is up will add one stack of “Bleed”.
BILE BELOW: when the entire map fills with green gunk, jump on one of the platforms.
Foobar and Void Gates: Void gates will spawn on each platform and a FOOBAR will emerge. Burn them down and the void gate will disappear.
Black Phlegm: Red circles will appear around the map. Players must run to each ball and absorb the balls. Either absorb it with full health or absorb with multiple party members.
Corrosive Bile: It will puke on everything in front of it in a wide frontal cone. It’s awful, just don’t stand in front of it.

Final Boss: Enchidna
This guy is easy compared to the last couple of bosses.

Simplified Mechanics:
1.Label three corners of the map ABC. When Echidna splits into three, each tank will grab one and take it to their letter. Their party will follow and burn it down.
2.Stack on guy with orange symbol to divide damage.
3.Enchidna has PETRIFACTION. We all know what that means- TURN AWAY from the boss. (protip: this happens even during split. Party burning enchidna must keep this in mind)
4.Kill adds.

Remember to label three corners of the map ABC. This is important for the DPS check.
ORANGE SYMBOL: A party member will have this orange down arrow on his head. Run inside circle to help absorb damage.
Dodge Mapwide AOEs: Two huge rectangular AOEs will take up most of map. Either run to the sides or stay in the middle.
During ABYSSAL REAPER you can avoid the attack by moving away from the boss. The attack is a circle cleave.
PETRIFACTION: Enchidna will cast PETRIFACTION that will freeze everyone who is still looking at it at the end of its cast. Turn away.
DPS Check: Echidna will split into three and each tank must take one and pull to their corners assigned in the beginning. Make sure they are FAR APART. They will gain a buff when close together. Burn it down or wipe.
TANKS you don’t have to provoke. One will automatically come to you.
TANKS you have to move it OUT of the red flaming circle OR stun it before it finishes casting the big circle AOE. (TY gandeeva)
Party with ENCHIDNA note that it will still cast PETRIFACTION.
HEALERS you will have to AOE heal after all three mini boss dies.

Repeat until death.