Guides for Duty Finder in FFXIV


We all know that the duty finder plays an important role in FFXIV. Even the lifeblood of the game. But it’s not an easy thing to make the most of it. Coming to prepare and understand it is a wise choice for players.

Some find the duty finder to be a chore full of “bad players” but the reality is that like anything in life, the duty finder is only as good or bad as the company you have with you – which of course is random unless you enter with a premade.

This is a basic primer to the duty finder, along with some tips on how to make your dungeons more successful, because with just four man groups, one person can make the difference.

What is the Duty Finder?

The duty finder is used in a variety of methods to run dungeons, raids, trials, and guildhests. There is a wide variety of duties in the game, and the duty finder is used primarily to find groups to do instanced duties with. Completing a duty finder mission often includes additional rewards, vs just zoning into the instance, like Seals, Poetics, Laws, Esoterics, and Gil.

Generally speaking, most things are solo queue’d for, but you can bring groups in. You can also join with fewer than the necessary amount, but you won’t gain EXP for killing enemies nor Soul Resonance / Spiritbond points, but won’t be subject to the ilvl / level sync or the role requirements.

The duty finder has locked roles, meaning that Marauder and Gladiators are tanks, Conjurers are healers, and all others are DPS. This is ignored for undersized parties.

Duty Roulette

Duty Roulette is a way to encourage high level players to fill spots in low level dungeons, which are required for players to continue along with their story missions. They come in several flavors: Level 50 / 60 Dungeons, Leveling, Expert Dungeons, Trials, Main Scenario (which includes the riads), Guildhests, and Frontline (PvP).

Rewards for completing them are listed in the Duty Finder, along with the “In Need” bonus which gives extra Gil and possibly seals if you’re a role that needs to queue.

Duty Finder Tips

A good tank can learn the right speed to pull for the group, without assuming every group is going to be able to plow through the content. Considering ilvl limits, it’s rational to keep an eye on everyone between pulls to make sure the healer is ready to keep healing.

Good DPS focus on avoiding taking damage, not to stress the healer. Remember that surviving to the end of a fight is much more important than doing maximum DPS at all times.

Good healers communicate with the group to let them know when they need to rest – don’t worry, it’s not a poor reflection of yourself with the item sync / level sync making it as if you were at that level with that gear.

Don’t be afraid to say hello at the start of a duty. I’ve often found that just opening that dialog and being the first to speak can not only make the dungeon go by faster as everyone talks throughout, but you can also communicate strategy.

Always offer strategy – where to stand, what to and not to do, as it’s critical for those who haven’t done it.

Be nice to players who haven’t played the dungeon yet – most of FFXIV’s leveling dungeons are for learning.

Don’t be afraid to offer advice on how to play, but be friendly about it. Instead of being rude and trying to tell someone how to “play their class” simply offer some friendly advice on ways they can improve, phrasing it even as a tip or “little known trick” to make it less of an ego hit / accusation of someone doing poorly.

Cutscenes should be enjoyed – grab a drink if someone is in one, instead of locking them out of the fight.

The Unique Gathering And Crafting in FFXIV

The gathering and crafting system of FFXIV is very unique actually, and it also share some similarities with how classes work. Once you have reached level ten, you’re allowed to go to the nearby city and unlock each crafting and gathering class, which can be used by again, equipping its specific tool, much like your combat class. You’re not limited to the number of gathering and crafting classes you can learn, and they all share separate experience progression.


Crafting itself isn’t just “click to make this with X ingredients” either. You can play a sort of mini – game with your abilities to create your item – the aim is to successfully craft the item, with the highest possible chance of it becoming a high quality item, and without breaking it which results in a loss of materials. As we mentioned above, high quality items reward double experience, but they also give off better stats than their normal counterparts.

Each crafting class has its own set abilities: they do things like increase the durability of an item, increase an action’s success rate and increase the quality; some give more quality, but at a reduced success chance. Keeping in mind that some of these actions reduce an items durability, almost all also consume a resource called CP. Just like combat classes, you can also borrow some abilities from other crafting classes once you’ve unlocked them.

All in all, it’s a juggle between managing your CP, item durability, and crafting progress.


Gathering is very similar. There are three on offer: Miners extract minerals from stone, Botanists harvest wood and plants, whereas Fisher’s naturally reel in the fish. You will use your abilities to hunt out and find hidden nodes to harvest whatever it is you’re gathering. Just as CP was a resource to crafters, GP will be a gather’s resource, which is spent on increasing the chance of harvesting high quality materials. Gathering classes also come with some cool abilities – an example would be the Miner / Botanist ability to stealth past enemies in order to get to dangerous high – risk nodes.

Guides for Players New to the Dark Knight

The Dark Knight job had always been a DPS affair for a long time. So Yoshi P and his team decided to make a change in Final Fantasy 14: Heavensward. In the first expansion, the Dark Knight is a tanking job.In fact, there was a glitch that allowed it to inflict a considerable amount of damage that was quickly patched out of the game before players could get much use out of it.

Final Fantasy 11 players may be wondering why the Dark Knight’s doesn’t have a scythe. This time around Dark Knights use a great sword, but if you’re looking for a job that uses a scythe, the Botanist’s secondary weapon is a scythe. While it probably won’t fill the void left by the Final Fantasy 11 version of Dark Knight, at least you can find some nice harvesting points. All jokes aside, let’s take a closer look at the Dark Knight in Final Fantasy 14.


How to Unlock Dark Knight

Once you have completed the main story for A Realm Reborn (and presumably have at least one job at level 30 or higher), head to Ishgard and speak with the Ishgardian Citizen at (13,8) to begin the Dark Knight job quest. After a few cut scenes and a small amount of traveling around you will gain access to the Dark Knight job, starting at level 30. As soon as the quest completes you can begin the next Dark Knight job quest to obtain the Darkside ability. While you don’t need this to start leveling Dark Knight, it’s extremely helpful, so complete the second quest to get it out of the way now.



While Dark Knight is a unique tanking class, it does share quite a bit with Paladin and Warrior. Most notably, Dark Knight has two stances that it can use depending on the situation at hand. The first stance is Grit, which is very similar to the Paladin stance of Shield Oath. It generates enmity while reducing damage taken by 20 percent. However, it also reduces the damage output of the Dark Knight by 20 percent. This is your primary tanking stance and should be used at the start of a battle anytime you’re the main tank.

The second stance for the Dark Knight is Darkside. While Darkside is active the Dark Knight inflicts 15 percent more damage, but their MP slowly drains in the process. Unlike the Paladin and Warrior stances, Dark Knights can activate Darkside while Grit is active. As long as the Dark Knight has MP to burn, that means the damage output of a Dark Knight with both Grit and Darkside activate is only cut by five percent (instead of the normal 20 percent reduction from Grit).


How to Tank

While Warrior relies heavily on TP and Paladin uses a combination of TP and MP, the Dark Knight tanks almost exclusively with MP. If you run out of MP you lose a lot of your tools and general versatility as a Dark Knight, so it’s important to keep an eye on your MP. If you have a Bard, it may be a good idea to request Mage’s Ballad when your MP starts to get low. Unfortunately, you won’t be able to rely on most Bards to do this on their own.

When you first engage an enemy while tanking as Dark Knight, you should be in the Grit stance. Once you’ve established hate with your Hard Slash > Spinning Slash > Power Slash combo you can activate Darkside to increase your damage output. Since many of your attacks drain MP while in Darkside, in addition to the stance draining MP slowly, it’s important to use the Hard Slash > Syphon Strike > Souleater combo to replenish some of your lost MP.

A Dark Knight should use Unleash to generate enmity on multiple enemies at once. Think of this like you would Flash for a Paladin or Overpower for a Warrior. You can also use Scourge, which is the Dark Knight’s damage over time attack and also generates a bit of enmity. It doesn’t generate as much enmity as Unleash, but it still adds to your enmity and helps out in the long run. Just like the other tanks, Dark Knight can stun enemies with the Low Blow ability.

Some cheap FFXIV gils are offered  here. Just click it! Good luck and have fun!

How to Craft An Airship?


We all understand that the airship is designed to undertake some explorations of uncharted lands in The Sea of Clouds. So it is very important for us to know some basic information about it in FFXIV. Want to know more about the FFXIV Airship? Then something here may help you:

When you building airship in FFXIV, you need not consider too much about materials. Never always try to use materials. Keep in mind it won’t effect the quality rating for each phase to use HQ materials. The only you can get is the experience bonus. And you need a workshop in your FC so that you can get a high lever craft. We know we will have four different airship parts and each part will have 3 phases. So you need 4 crafts with high enough level so that you can complete the various jobs. Every time you hand in a stack of items, you will get a chance to increase your quality, so that you can get a great and outstanding progress. During this process, you needn’t to turn in quite many items for FFXIV. Your quality gains will be higher but that just seems to be offsetting the fact that you have fewer hand-ins during that phase. In addition, have you upgrade your Aftcastle? It is important to upgrade aftcastle for airship. Upgrading the aftcastle can improve retrieval, and this means your rating will be improved. It is an experience boost. At the same time, you need visit as many sectors as you can.The flight time from visiting sectors individually is much longer than including multiple sectors. Reading your map when you pick sectors in your journey and try to advance to sectors nearly. At last, you need ready for the enough materials, such as 18 yew lumber and mahogany lumber, 9 iron nails and so on. Some cheap FFXIV gil will help you a lot. If you want some cheap FFXIV gil, some information in here may help you.Good luck.

Final Fantasy XIV in 2016 /2017 Big Event

As the official website of Final Fantasy XIV announced, the largest live event for FINAL FANTASY XIV fans named the Fan Festival, the world over, is going to return with glory starting in 2016! In order to well play the Final Fantasy XIV, you had better to buy cheap FFXIV Gil with cheap price. The events officially starts in October 2016 in Las Vegas with the North American Fan Festival, the FFXIV team end the year with a bang with the Japanese Fan Festival in Tokyo in December 2016, and ignite 2017 with the European Fan Festival in Germany in February!

ffxiv gil cheap

You can celebrate all things FFXIV with your fellow adventurers in three different places across the globe and create memories that will last a lifetime! Here are the details of Final Fantasy XIV.

FINAL FANTASY XIV Fan Festival in North America
Early Registration: Thursday, October 13, 2016
Show Dates: Friday, October 14, 2016 to Saturday, October 15, 2016
Location: Las Vegas, Nevada
Venue: Paris Las Vegas

Details regarding discounted hotel rates and show hours will be announced in the future.

FINAL FANTASY XIV Fan Festival in Japan
Date: Saturday, December 24, 2016 to Sunday, December 25, 2016
Location: Tokyo, Japan
Venue: Tokyo Big Sight West Hall 3 & 4

FINAL FANTASY XIV Fan Festival in Europe
Date: February 2017 (2-day event)
Location: Frankfurt, Germany
Venue: Details to be announced at a later date

Remember to buy FFXIV Gil online to make your characters more powerful and adventures with your fellows!

Tricks to Get Filthy Rich in Final Fantasy XIV

For those who have made the realization that even the citizens of Eorzea have to make a living after they have started their path to become a hero among heroes. Gil will be needed to buy and occasionally repair equipments, buy buff-food, potions, and teleporting. But they are just so expensive.


So here are some ways on how you can buff up your bank balance. However, since every server is different, you’ll still need to research which one is most feasible, as these are just rough pointers.

In these harsh environments, the lifeline of every adventurer that brings his first class up are quests. Not only do quests give you a freedom to choose another item, for example, the Allagan Pieces that can be exchanged for Gil, it also rewards you with Gil in itself. Whether you can get the equipment from the quest reward cheaper, you will have to check and compare with the Market Board first.

Challenge Log
By doing the quest “Rising to the Challenge”, you will be able to unlock the Challenge Log when you reach level 15. Coming with a lot of monetary reward, the challenge log resets every week and will give you a lot of little challenges. If at level 50, you can complete all the challenges, that is equivalent to 50,000 Gil extra in your bank.

Crafting is the ultimate gift that keeps giving.Uunless you farm everything needed for crafting yourself, it can be rather expensive, so players just stop levelling their crafters. It all pays in the end, nonetheless. Other starters will prefer them to get their own craft levelled more quickly, and it becomes a cinch the creation of low-level high-quality items.

A no-brainer for all gamers, where all you do is sell items that you have picked up, or craft into possibly better-selling items, if you have the crafting class for it. However, remember to do your research on the Market Board.

This feature can get you quite a bit of cash although it is often overlooked. The equipment you wear will gain Spiritbond while you fight, craft, or gather. You will be able to convert the equipment to Materia if it reaches 100%, without the need to wear it anymore, of course. You can achieve very good prices on the market depending on the type of Materia you get.

Finishing a dungeon can also net you a nice sum of Gil and rare items to craft with, as an alternate to rewarding rare equipment. You will also gain Tomestomes when you reach level 50. The Tomestones you can exchange for crafting materials that can sell very well which are rather pricey.

Market Board
Without ever leaving the safety of the city, some players are able to make a fortune. They buy low and sell high by observing the ebb and flow of prices when they spend their time with the Market Board.

What are your guys current goals in FFXIV

Outside of Crafting/Gathering I’m finding myself losing the drive to play as much. Someone feel like they don’t have things to look forward to as much and figured hearing what other guys are up to might spark something.
So! What goals are you guys current setting after? Savage? Crafting? PvP? Something else? Here we gethering some of ffxiv4gil fan’s current goals in XIV.

buy ffxiv gil

shavol:i just want to make friends.i used to play wow and it was really fun but it wasnt fun because of the game. it was fun because i had people to talk to and play with. i dont have anyone in ff14 to talk to and play with so its not as fun but i want to.

AnghellicKarma:I’ve got all DoH/DoL to 60, PvP Rank is 42, I believe, and I have about 5 of my DoW/DoM left to hit 60. I also want a new relic for my main.After that, I feel like I can finally “move on” and play other games between story patches.

Frostzee:Currently working towards the title “The Hand of Mercy”. Getting at least 100 kills a day, just broke 3600 yesterday and am hoping to get it by the end of the month.

DonPasterino:Finding a Melee DPS I like and level it to 60 so I at least also have a level 60 DPS.Other than that sending a bunch of dodo minions to my friend on hiatus so his inbox will be filled with nothing but those critters when he gets back.

demon_soulz:My original goal was savage, but since I can’t commit to a static that went down the drain…I switched my goal to getting rank 50 in PvP and the ADS…but since 3.1 dropped the queue died out.
Right now I’m hoping the Anima weapon gets me back on track because the last couple of weeks I’ve logged in less than half of my usual time…

muchquery:Level more characters.
Level more classes on my main.

AnnaJonnington:My goal is to beat A4S before it gets nerfed or the next raid comes out. After 2 moths of A3S wiping and finally getting the clear, i dont want them to ruin my triumph. xD

Rihocchiii:Finish that zeta weapon, currently at the last book

Tinymage:All crafting classes to 60. Already done the battle classes and gatherers so that’s the only thing left to do. No idea what I’m going to do after that though.

Coan_Arcanius:Finding a replacement bard for my group so I can drop out of raiding.
Past that, I really don’t know. Probably clean out a retainer so i can kill the extra paid service and continue on the cheaper sub option since I don’t plan on quitting fully, but my interest in the games really just not there.
Maybe i’ll get some desire to save for a larger house since i’ll let my old small plot get reclaimed.

FFXIV4GIL is ranked No.1 in the Gaming Industry. We have more than 6 years’ experience in the gaming market, which allows us to provide you with the most professional services. ffxiv gil at ffxiv4gil is hot on sale now. Whenever you need to buy ffxiv gil, our Live Chat is 24/7 waiting for you.

The FFXIV Patch 3.1 hard mode of Pharos Sirius Strategy

Do you remember the Pharos Sirius in Patch 2.0? For some players the Pharos Sirius may be a dungeon full of memory. At that time, you might reach Lv.50 and expect to get high ilvl gear from the Pharos Sirius. Now few of players would like to rush the Pharos Sirius. But after Patch 3.1 updated, players have reasons to enter the Pharos Sirius again. The Pharos Sirius hard mode is added. Come with FFXIV4GIL, let’s go to know more about the hard mode of Pharos Sirius.


The same as the normal mode, it is a 4-player raid, 1 Tank, 1 Healer and 2DPS. Lv.60 players need to start the Lv.60 Sidequest Things Are Getting Sirius. Players can start the quest by talking to Trachraet in Lima Lominsa Upper Decks (x12, y12). To unlock the quest, players need to complete the level 60 Main Scenario Quest Heavensward (Quest), Sidequest Why So Sirius and completed the original Pharos Sirius. It also requires players’ item level 170 or higher. If you reach the requirements, let’s enter the hard mode of Pharos Sirius together.

Ghrah Luminary
First you’ll fight Corruption (uses Damnation dive, deals damage in front of them), Corrupted Slime, and Corrupted Flans that cast Banish down a staircase. Once the path is cleared, you’ll enter the Aether Compressor and face off against Corrupted Sprites (casts banish) and Corrupted Wolves (Uses Foul Bite for moderate damage). During this time, corrupted rocks will fall down from the ceiling and attack with Aether Detonation on impact. Once those are dead, drop down (land on the pipes to grab a chest) and enter the Fuel Chamber to battle the Ghrah Luminary. The Grah Luminary uses the following moves.

1). Vorpal Blade: High-ish tank damage. Also used my Corruption in humanoid form.
2).Corruption: Occasionally a corruption sphere will spawn on the side of the arena and use Targeting to tether a party member. Dragging the tether over one of the untargetable spiders (Literally just called Spider) or birds (Sirius Screamer in the chat log) in the arena will cause it to link to them, and use Aetheric Mimicry and Matter Shift to take their form (via buff Legs of the Spider, Wings of the Raptor, or Strings of the Marionette). It will then become targetable, and should be taken out ASAP. If the player does NOT drag the tether over one of the monsters, it will use Aetheric Mimicry on them instead, dealing heavy damage and causing the corruption to take a humanoid shape like the Luminary, as well as granting the Luminary a Damage Up buff.
3).Acid Spray: Used by spider corruptions, leaves a pool of poison.
4).Damnation Dive: Used by bird corruptions, deals damage in a short line in front of the mob.
5).Luminous Lancet: Strikes three targeted areas with Astral damage.
The key to this fight is simply to make sure to always drag the tethers to the mobs to avoid creating humanoid corruptions.

8th Order Patriarch Be Gu
You’ll start facing Kobolds and their creations now. Construct 8 is basically a Cyclops monster in new paint, Time Bombs have plenty of HP and simply explode, Coral Dobylns are typical, and 8th Order Roundsman are gladiator mobs. The Simple Bomb Incubators will continuously spawn Time Bombs until defeated, so take those out first. Beyond the first incubator you’ll also find 8th Order Pickman, which are just Marauders just before the Second Spire and 8th Order Patriarch Be Gu. Be Gu uses the following attacks.

1).Strip Mine Room-wide AoE that deals more damage the closer you are to the impact site, and leaves a rupture in the floor. The rupture causes Corrupted Gels to spawn until it’s sealed by killed a gel over the fissure.
2).Frack: Moderate tank damage.
3).Adds: On occasion, Be Gu will summon two 8th Order Furnaceman that will spam Titan’s Anger on random party members, along with two Alchemy Engines that provide Damage Up and Shocking Counter buffs to him. The Furnacemen are conjurers and should be defeated before the engines.
4).Loose Screw: Spammed while the Furnacemen and Engines are up, he charges across the battlefield at high speed dealing damage to those he runs into.
5).Batter: AoE damage centered on himself.
This fight is all about dealing with adds. Taking out the gels on top of the fissures is the only complicated part of the fight.

Progenitrix and Progenitor
Down in the Sapper Tunnels you’ll deal with more bomb incubators that now spit out stronger Time Grenades, roundsmens, and pickmen, as well as 8th Order Bedesman, which are conjurers. You’ll also encounter Living Rock, a behemoth reskin. In the final room, you’ll find some Construct 8s attacking structures called Pharos Wall. If these walls are destroyed, Living Rocks will come out and attack the party.

Progenitrix is a two-phase fight. The first phase has the following mechanics:
1.Scalding Scolding: Swipe attack on the tank.
2. Sap: Targeted AoE damage.
3.Bombshell Drop: Spawns Lava Bombs and Grey Bombs. The Grey Bombs will keep growing in size and eventually detonate (Wipe mechanic?), while the lava bombs melee for a while, then use Big Burst to blow up in a small circle.
4.Big Burst: She will use this at low HP, killing her before it goes off causes it to go off anyway with reduced damage. Once she does, three lava bombs and three grey bombs will spawn, followed by phase 2.
Phase 2 is indicated by her now being blue and having the name Progenitor.
5. Scorched Earth: Used at the start of the phase, room-wide low damage.
6.Blue Flame: AoE attack that inflicts Fire Vulnerability Up on the party. Used periodically, functions as an enrage mechanic.
7.Big Burst: Used during the fight to do moderate room-wide damage, and spawns a grey bomb and a Remedy Bomb. The Remedy Bomb should tries to float towards the Grey Bomb, but any attack will knock it away from the attacker. Advised to have the healer focus on knocking the remedy back while the DPS burn down the grey bomb. The Remedy Bomb immediately dies when the Grey Bomb does. Later in the fight multiple pairs will spawn, adjust accordingly.

High DPS is a necessity during this fight due to the large number of adds that must be defeated before they explode, as well as someone willing to babysit the remedy bombs. So long as you can swiftly take out the Grey Bombs, keep the Remedy Bombs from reaching them, and finish her off before you get too many stacks, she should pose little trouble.As loot, players could get not only ilvl 185 gear but also 80 Allagan Tomestone of Law and 40 Allagan Tomestone of Esoterics. In addition to buying crafting gear form MB with FFXIV Gil, rushing in Pharos Sirius could help players to upgrade item level. For some new players or players who reach Lv.60 just now, Pharos Sirius is a good choice.

FFXIV Patch 3.1 New Dugeon Guide:Saint Mocianne’s Arboretum

As the largest update after Heavensward online, there are quite a lot of new items added in new Patch 3.1 including new dungeons. Except the new 24-player raid Void Ark, Saint Mocianne’s Arboretum is another 4-player dungeon which is praised by players. It is easy for players to reach requirements to enter than the Void Ark. Let’s go to farm Saint Mocianne’s Arboretum together with Ffxiv4gil.

ffxiv dungeon

Saint Mocianne’s Arboretum is a level 60 4-player raid. It requires players to start the level 60 sidequest An Overgrown Ambition. Players can start the quest by talking to Tetchy Treasure Hunter in Dravanian Hinterlands (x12, y19). To unlock the quest, players need ti complete the level 60 Main Scenario Quest Heavensward (quest). To enter Saint Mocianne’s Arboretum, players must have item level 170 or higher.

First of all, you could watch this video to have a whole view of Saint Mocianne’s Arboretum before enter it. Then we will explain each boss for you.
Rose Garden
When the boss is about to use his spinning breath attack, he’ll summon several small untargetable adds. These have their own small breath attacks, though fortunately they do not spin. The boss will randomly spin clockwise or counterclockwise, so pay attention to which way he’s turning. Starting on the second spinning breath attack, he’ll summon Rose Hips, which look like balloons. They need to be killed quickly before they explode and do raid wide damage.
*Avoid breath attacks.
*Prioritize killing Rose Hip adds.

Queen Hawk
There are several bees that randomly fly around the edge of the room. They will target random players and use a column AoE attack that needs to be dodged. When the Queen uses ‘Ally’, they will gather in two groups along the edge and launch a huge double column AoE attack with no ground marker. The bees blend in with the walls so you will need to pay attention to get out of the way in time. Partway through the fight, several Knight Hawk bee adds will appear and tether to the boss. This is a DPS check where the boss will do raid wide damage that gets stronger every time, so burn them down quickly.
*Don’t stand in front of bees.
*Kill Knight Hawk adds.

The first noteworthy attack is a big AoE which you only can dodge by being next to the boss, you have time to run towards him so it shouldn’t be an issue. After that he’ll summon Bulbs that will place ground AoEs that give you a stackable magic vulnerability up debuff. At the same time he’ll start casting Frond Fatale, which charm you into running inside the Bulbs’ AoE to get the debuff. To avoid being charmed you need to look away from the boss, be aware that the cast time is rather short. Besides this there is one more room wide AoE that hits for about 4K. He also summons some targetable adds which need to be killed.
*Don’t stand in yellow circles.
*Look away when the boss casts Frond Fatale.

As loot of Saint Mocianne’s Arboretum, players could get not only ilvl 185 gear but also Allagan Tomestone of Law and Allagan Tomestone of Esoterics. If you are lucky, you will get Korokkur Kid (minion) or Belladonna Card.

Have the knowledge from this article, I think all of you could farm Saint Mocianne’s Arboretum easily. The hardest question may be the ilvl. How to upgrade ilvl fast to 170? Generally speaking, the fast way to upgrade ilvl is to buy crafting equipment from MB with FFXIV Gil. It may cost you quite a lot of FF14 Gil, so with this equipment you may look “rich”. But if you choose Ffxiv4gil to help you, you may have another way. You could choose Allagan Tomestone Handwork Power Leveling at Ffxiv4gil. No matter Allagan Tomestone of Law or Esoterics, you just need pay a few of dollars then we will help you to get. Allagan Tomestone could be used to purchase high ilvl gear, and it helps you to look like a studious player.

FFXIV:HW Patch 31. Dungeon Guide:Pharos Sirius

FFXIV HW Patch 3.1 just went live! Here we got all the information you need to be successful and confident in the Pharos Sirius (Hard Mode)!

Pharos Sirius is an end-game dungeon that players use to farm Tomestones of Mythology; you earn 50 for completing it. You will also get 100 Tomestones of Philosophy for your efforts. The dungeon becomes accessible upon completion of the main scenario quest Sirius Business.

Pharos Sirius is unpopular with the playerbase because it is perceived as more difficult than Haukke Manor Hard and Copperbell Mines Hard but what a lot of people don’t realise is that being over-geared for the dungeon can make it harder. This is because you end up pushing the phases too quickly on boss fights and it can be overwhelming. Below is a detailed boss guide for each of the four bosses within the dungeon. Between bosses is straightforward clearing trash monsters.

Symond the Unsinkable
This boss will spawn a lot of adds, and he will spawn them faster if you deal high damage to the boss. In other words slow down, otherwise you can end up with four adds and this can turn sour quickly. You should be aiming to keep to two adds maximum.

One other thing to be aware of with the adds is that they will place a debuff stack on targets near it using an attack called Corrupting Spit. This means adds should not be near each other. When a player reaches three stacks the debuff will explode and deal high damage to anyone nearby so keep watch of how many stacks each player has and do not let any of them reach three. This is achieved by taking turns at who is holding the add.

The boss will also place two large circles on the ground that will eventually divide the room in half. You should avoid stepping on to these circles as these will also give you a debuff for touching them. It is also a good idea to avoid having the group split between the two safe spots.

The boss should be tanked against the wall as he has an AoE knockback effect that you do not want to be hitting other people. The wall will prevent the tank from getting knocked back.

In the arena with Zu you will see eggs dotted around the edge. These should be ignored at the start of the fight, but after some time they will come into play. When the message “The egg is threatening to hatch” appears you will see two eggs glow purple. Kill one of the eggs and kill any the add thet spawns from the other. The reason you do not kill the other egg is that it will enrage the boss and potentially cause the party to wipe due to the highly damaging AoE attacks it will start using. The adds themselves are pretty weak, not something the tank needs to worry about as they will die fast.

Around half way into the fight Zu will fly up into the air and place some ground AoEs on the floor. These need to be avoided while you take care of any remaining adds that are around. Zu cannot be targeted while she is in the air.

Tyrant is the easiest boss in the dungeon and it will die very quickly. The tank should face the boss away from the group and pick up the adds that spawn. Since the boss has low HP you can burn down the boss while ignoring the adds, or you can use AoE attacks to hit the boss and the adds at the same time.

Siren can be a tricky fight due to the mechanics in play and it will cause many a party to wipe if they do not understand how these work. The fight is most difficult for healers because some of the mechanics will test their skills more than the rest of the group.

Adds will also spawn throughout the fight and will need a priority kill order. You should kill Zombie Storm Sergeants followed by Zombie Storm Pirates. The Sergeants are more dangerous because they will crawl towards a target and stun them if they reach their target. The Pirates do not do this so they are less of a threat.

Be aware of the mechanic Siren’s Song. This will place a debuff on a party member at random and they must be healed to full health within 12 seconds otherwise they will become charmed for a period of time. The healer needs to be on watch for this and ready to top up any players’ health. The tank should save their defensive cooldowns for the scenario where a healer gets charmed.

Another mechanic to be aware of is that Siren will disappear at times throughout the fight and do one of two atacks. You will know which one she is using based on where she reappears. If she reappears in the centre of the arena she will use an AoE charm and you must gather next to her to avoid the attack. If she reappears on the outer ring she will use a straight line charge similar to that used by Ifrit. Keep out of her way for this one.

Around half way through the fight Siren will start using an attack called Lunatic Voice. This gives a debuff called Reduced Immunity that lowers the amount of health healed via curing magic. It can be stunned by the tank or removed with Esuna and Leeches. If left on it will make it harder for the healer to prevent Siren’s Song from charming the player.

Check the video below to get the full guide: