How to Unlock Housing in FFXIV


Widely known by players in FFXIV, any FC that has reached rank 6 is eligible to purchase a house, although it can be quite costly. Well, here is the tips below:

How to Unlock Housing

Before you can even think about buying a house, your Free Company must reach level 6. This can be done by simply doing more of what your FC has already done in the past. Leveling, completing quests, leves, these all add to your progress towards ranking up.

Upon reaching 6, you can then go to one of the three available locations outside of each starting town. With money in hand, you can then walk around, browsing the different lots and then purchase a plot of land. With the plot, you can then set out and begin building your house at your leisure.

Where is the Housing Zone

Housing has been given it’s own zone, and the new zones can be found attached to the low level areas outside of the starting cities.

1. Mist – Lower La Noscea – X34,Y19
2. Lavender Beds – Central Shroud – X27,Y26
3. The Goblet – Western Thanalan – X25,Y27

If walking isn’t your thing however, you can complete a quest in each starting town that will allow you to use that towns Aethernet to teleport directly to the housing zone.

1. Where the Heart Is (Mist)- Lower La Noscea
Ahctkoen – X32,Y20
2. Where the Heart Is (Lavender Beds) – Central Shroud
Margeria – X21,Y22
3. Where the Heart Is (The Goblet) – Western Thanalan
Imme – X25,Y24

Ways to Make Gil in FFXIV


In Final Fantasy XIV: A Realm Reborn, gil is the main source of currency. Every adventurer wants it. However, the question like “how do I get it” always bother players. There are many ways to go about making money, so I’d like to lay it out, wish to help you with a fair chance at being absurdly wealthy.

Starting Out, Level 1 – 50

If you have just started playing, or are making a new character, Gil should not be something you struggle with. The main story is a great source of income, as well as job quests and any other side missions you pick up along the way. Gear comes in at a steady pace as rewards, so you rarely need to buy your own and dungeons can be farmed for higher level stuff.

If you do find yourself in a bind, maybe spending too much on teleports, you do have a few options. Certain Leves can be run over and over, giving you gil each time and depending on the speed of completion and difficulty, this gil can be anywhere from 500-2000. Mid level players (25 – 40), can also farm enemies for materials that Crafters would use. One of the easiest ones is the actual crystals. They drop from the Sprite enemies that are found in basically every zone. The drop rate isn’t out of this world crazy, but an hour of farming Wind Sprites near Costa Del Sol can net a lucky player 20,000 Gil.


End Game Farming

Once you reach 50, a lot of potential options open up for you to make money, although they might not be obvious right away. Disciples of War and Disciples of Magic can farm enemies, in the same way as described above. Crafters always need more materials, so this is typically a steady supply of income. Desired items vary per world, but it usually isn’t hard to figure out what the people need. Fleece, Diremite Web, Crystals, Clusters, and many other items can be found on enemies.

Killing enemies isn’t the only way to make money. Dungeons like Ampador Keep give you Tomes of Philosophy upon completion. Although these are typically used for gear for your character, there are also crafting materials that can be bought with them. These are Highly sought after by Crafters to make end game gear. A single one of these can be sold for as much as 50k, depending again on your server. Spend a couple days doing some Dungeons, and it is not unreasonable to make over 300,000 Gil!

Know The Economy

Just like the real world, players can make fast, easy Gil if they simply pay attention to the economy of the game. Item values will fluctuate up and down on a regular basis. People who keep an eye on these trends can buy items when they are low, and sell them as they go back up. A risky maneuver, but if you play it safe, it can be a steady stream of Gil.

Another big tip for making quick, small amounts of gil is: Players pay for convenience! A quick buck can be made buy purchasing items from an NPC and reselling them on the Market Board. When Crafters get in the zone, they don’t want to be bothered with teleporting around to find the cheapest materials. They will pay a premium to get it quickly, and that is where you come in. Go to NPC’s and purchase mass amounts of low cost items, like Leather, or Cotton. Sell it on the Market board for a few Gil more per item than you paid, and sit back and watch as you make an easy 1 – 2k Gil.

Disciples of the Land

Playing as a on of the Disciples of the Land can make you easy Gil. Aside from the gear they use to collect items with, they have very few costs. This means that what they mine or harvest can be sold for pure profit. Right now, Miner is all the rage for making Gil, as they have one of the easiest times collecting Elemental Shards, Crystals and Clusters. Even at level 1, this class can make you 10 – 20k an hour. Spend some time to level it up and eventually you will have a class that can make you very easy Gil.

Crystals and Shards are not the only valuable item. All three of the Disciples of the Land have high level materials that they can get a hold of. With proper gear, your character will be able to collect HQ materials on a regular basis, netting you a much larger profit at the Market Board. With all that said, Fisher is probably the lowest of the three in terms of money making potential. Don’t take that to mean it is useless, as that is far from the truth, but compared to Botanist and Miner, it just doesn’t generate the same amount of money.

Disciples of the Hand

If you are looking to make some serious Gil, this is where you want to be. Almost any of the various Disciples of the Hand can make you money, however the more you level, the better off you will be. The reason for this is very similar to that of the Disciples of War. Like their fighting counterparts, Crafters have many cross class skills they can make use of. The more you have access to, the better chances that you complete those high level crafts, and more importantly, the better the chance of getting an HQ. For this reason, if you really are looking to make some serious dough, don’t be content with leveling just one Crafter, level as many of them as you can.

Given how much materials cost, how do you actually turn a profit? Well, it is actually easier than you might think, as it comes back to a point further up this page. People will pay for convenience, so you can make easy money by crafting low level materials. Let us look at Weaver as an example. Cotton Yarn needs to be crafted from Cotton Bolls and a Lightning Shard. A low level Weaver can make quick money by turning the Cotton Bolls into Cotton Yarn, and then reselling it. This is because higher level players don’t want to waste time making the Cotton Yarn. They simply want it immediately, so they will pay a premium to buy it, instead of making it themselves! This is a great way to sustain yourself until your Crafter of choice reaches the higher levels, and can make end game armor and HQ items.

Once you reach the high levels with your desired Crafter, probably the single best way to make quick Gil is to make HQ items. Your stats will now be high enough that you can go back and HQ most low – to mid – level items. This means any item up to around the low 40s should be very easy for you to craft HQ. Grab some materials, and whip up a couple dozen HQ Linen Yarns, or maybe some sheets of HQ Undyed Velveteen and sell them for massive profits.

Maximize Profits, Do Everything!

The only way to truly make tons of Gil is to do everything yourself. Level a few classes that complement each other, and turn a huge profit off the items you can make. For instance, right now one of the best combinations is an offensive Class with Weaver and Miner. As a level 50, you can farm Banemintes. They will drop Diremite Webbing. As a level 25+ Weaver, you can turn that webbing into Dew Yarn. Then, take the Dew Yarn and turn it into Undyed Velveteen. Sell the Velveteen, and all the money you get back will be 100% profit, since you spent nothing on the materials. Eventually you will run out of Lightning Shards, and this is where Miner comes in. When tapped out, take the Miner out and farm some Lightning Shards around the Ul’dah area. This is viable at level 1, but once you hit 20, the shard yield will double, making it much more efficient.

With those three Classes, a player can farm, craft and mine a steady supply of items without ever having to purchase anything from the Market Board. As your crafter levels up, the chance to HQ will also increase, making you much more Gil per synthesis and as Miner increases, you will farm shards faster, resulting in less time spent having to collect them. This isn’t the only combination of Classes that can pull this off either, so look over the Market Board thoroughly to find items with which you execute this same process.

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Guides for Duty Finder in FFXIV


We all know that the duty finder plays an important role in FFXIV. Even the lifeblood of the game. But it’s not an easy thing to make the most of it. Coming to prepare and understand it is a wise choice for players.

Some find the duty finder to be a chore full of “bad players” but the reality is that like anything in life, the duty finder is only as good or bad as the company you have with you – which of course is random unless you enter with a premade.

This is a basic primer to the duty finder, along with some tips on how to make your dungeons more successful, because with just four man groups, one person can make the difference.

What is the Duty Finder?

The duty finder is used in a variety of methods to run dungeons, raids, trials, and guildhests. There is a wide variety of duties in the game, and the duty finder is used primarily to find groups to do instanced duties with. Completing a duty finder mission often includes additional rewards, vs just zoning into the instance, like Seals, Poetics, Laws, Esoterics, and Gil.

Generally speaking, most things are solo queue’d for, but you can bring groups in. You can also join with fewer than the necessary amount, but you won’t gain EXP for killing enemies nor Soul Resonance / Spiritbond points, but won’t be subject to the ilvl / level sync or the role requirements.

The duty finder has locked roles, meaning that Marauder and Gladiators are tanks, Conjurers are healers, and all others are DPS. This is ignored for undersized parties.

Duty Roulette

Duty Roulette is a way to encourage high level players to fill spots in low level dungeons, which are required for players to continue along with their story missions. They come in several flavors: Level 50 / 60 Dungeons, Leveling, Expert Dungeons, Trials, Main Scenario (which includes the riads), Guildhests, and Frontline (PvP).

Rewards for completing them are listed in the Duty Finder, along with the “In Need” bonus which gives extra Gil and possibly seals if you’re a role that needs to queue.

Duty Finder Tips

A good tank can learn the right speed to pull for the group, without assuming every group is going to be able to plow through the content. Considering ilvl limits, it’s rational to keep an eye on everyone between pulls to make sure the healer is ready to keep healing.

Good DPS focus on avoiding taking damage, not to stress the healer. Remember that surviving to the end of a fight is much more important than doing maximum DPS at all times.

Good healers communicate with the group to let them know when they need to rest – don’t worry, it’s not a poor reflection of yourself with the item sync / level sync making it as if you were at that level with that gear.

Don’t be afraid to say hello at the start of a duty. I’ve often found that just opening that dialog and being the first to speak can not only make the dungeon go by faster as everyone talks throughout, but you can also communicate strategy.

Always offer strategy – where to stand, what to and not to do, as it’s critical for those who haven’t done it.

Be nice to players who haven’t played the dungeon yet – most of FFXIV’s leveling dungeons are for learning.

Don’t be afraid to offer advice on how to play, but be friendly about it. Instead of being rude and trying to tell someone how to “play their class” simply offer some friendly advice on ways they can improve, phrasing it even as a tip or “little known trick” to make it less of an ego hit / accusation of someone doing poorly.

Cutscenes should be enjoyed – grab a drink if someone is in one, instead of locking them out of the fight.

The Unique Gathering And Crafting in FFXIV

The gathering and crafting system of FFXIV is very unique actually, and it also share some similarities with how classes work. Once you have reached level ten, you’re allowed to go to the nearby city and unlock each crafting and gathering class, which can be used by again, equipping its specific tool, much like your combat class. You’re not limited to the number of gathering and crafting classes you can learn, and they all share separate experience progression.


Crafting itself isn’t just “click to make this with X ingredients” either. You can play a sort of mini – game with your abilities to create your item – the aim is to successfully craft the item, with the highest possible chance of it becoming a high quality item, and without breaking it which results in a loss of materials. As we mentioned above, high quality items reward double experience, but they also give off better stats than their normal counterparts.

Each crafting class has its own set abilities: they do things like increase the durability of an item, increase an action’s success rate and increase the quality; some give more quality, but at a reduced success chance. Keeping in mind that some of these actions reduce an items durability, almost all also consume a resource called CP. Just like combat classes, you can also borrow some abilities from other crafting classes once you’ve unlocked them.

All in all, it’s a juggle between managing your CP, item durability, and crafting progress.


Gathering is very similar. There are three on offer: Miners extract minerals from stone, Botanists harvest wood and plants, whereas Fisher’s naturally reel in the fish. You will use your abilities to hunt out and find hidden nodes to harvest whatever it is you’re gathering. Just as CP was a resource to crafters, GP will be a gather’s resource, which is spent on increasing the chance of harvesting high quality materials. Gathering classes also come with some cool abilities – an example would be the Miner / Botanist ability to stealth past enemies in order to get to dangerous high – risk nodes.

Guides for Players New to the Dark Knight

The Dark Knight job had always been a DPS affair for a long time. So Yoshi P and his team decided to make a change in Final Fantasy 14: Heavensward. In the first expansion, the Dark Knight is a tanking job.In fact, there was a glitch that allowed it to inflict a considerable amount of damage that was quickly patched out of the game before players could get much use out of it.

Final Fantasy 11 players may be wondering why the Dark Knight’s doesn’t have a scythe. This time around Dark Knights use a great sword, but if you’re looking for a job that uses a scythe, the Botanist’s secondary weapon is a scythe. While it probably won’t fill the void left by the Final Fantasy 11 version of Dark Knight, at least you can find some nice harvesting points. All jokes aside, let’s take a closer look at the Dark Knight in Final Fantasy 14.


How to Unlock Dark Knight

Once you have completed the main story for A Realm Reborn (and presumably have at least one job at level 30 or higher), head to Ishgard and speak with the Ishgardian Citizen at (13,8) to begin the Dark Knight job quest. After a few cut scenes and a small amount of traveling around you will gain access to the Dark Knight job, starting at level 30. As soon as the quest completes you can begin the next Dark Knight job quest to obtain the Darkside ability. While you don’t need this to start leveling Dark Knight, it’s extremely helpful, so complete the second quest to get it out of the way now.



While Dark Knight is a unique tanking class, it does share quite a bit with Paladin and Warrior. Most notably, Dark Knight has two stances that it can use depending on the situation at hand. The first stance is Grit, which is very similar to the Paladin stance of Shield Oath. It generates enmity while reducing damage taken by 20 percent. However, it also reduces the damage output of the Dark Knight by 20 percent. This is your primary tanking stance and should be used at the start of a battle anytime you’re the main tank.

The second stance for the Dark Knight is Darkside. While Darkside is active the Dark Knight inflicts 15 percent more damage, but their MP slowly drains in the process. Unlike the Paladin and Warrior stances, Dark Knights can activate Darkside while Grit is active. As long as the Dark Knight has MP to burn, that means the damage output of a Dark Knight with both Grit and Darkside activate is only cut by five percent (instead of the normal 20 percent reduction from Grit).


How to Tank

While Warrior relies heavily on TP and Paladin uses a combination of TP and MP, the Dark Knight tanks almost exclusively with MP. If you run out of MP you lose a lot of your tools and general versatility as a Dark Knight, so it’s important to keep an eye on your MP. If you have a Bard, it may be a good idea to request Mage’s Ballad when your MP starts to get low. Unfortunately, you won’t be able to rely on most Bards to do this on their own.

When you first engage an enemy while tanking as Dark Knight, you should be in the Grit stance. Once you’ve established hate with your Hard Slash > Spinning Slash > Power Slash combo you can activate Darkside to increase your damage output. Since many of your attacks drain MP while in Darkside, in addition to the stance draining MP slowly, it’s important to use the Hard Slash > Syphon Strike > Souleater combo to replenish some of your lost MP.

A Dark Knight should use Unleash to generate enmity on multiple enemies at once. Think of this like you would Flash for a Paladin or Overpower for a Warrior. You can also use Scourge, which is the Dark Knight’s damage over time attack and also generates a bit of enmity. It doesn’t generate as much enmity as Unleash, but it still adds to your enmity and helps out in the long run. Just like the other tanks, Dark Knight can stun enemies with the Low Blow ability.

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How to Craft An Airship?


We all understand that the airship is designed to undertake some explorations of uncharted lands in The Sea of Clouds. So it is very important for us to know some basic information about it in FFXIV. Want to know more about the FFXIV Airship? Then something here may help you:

When you building airship in FFXIV, you need not consider too much about materials. Never always try to use materials. Keep in mind it won’t effect the quality rating for each phase to use HQ materials. The only you can get is the experience bonus. And you need a workshop in your FC so that you can get a high lever craft. We know we will have four different airship parts and each part will have 3 phases. So you need 4 crafts with high enough level so that you can complete the various jobs. Every time you hand in a stack of items, you will get a chance to increase your quality, so that you can get a great and outstanding progress. During this process, you needn’t to turn in quite many items for FFXIV. Your quality gains will be higher but that just seems to be offsetting the fact that you have fewer hand-ins during that phase. In addition, have you upgrade your Aftcastle? It is important to upgrade aftcastle for airship. Upgrading the aftcastle can improve retrieval, and this means your rating will be improved. It is an experience boost. At the same time, you need visit as many sectors as you can.The flight time from visiting sectors individually is much longer than including multiple sectors. Reading your map when you pick sectors in your journey and try to advance to sectors nearly. At last, you need ready for the enough materials, such as 18 yew lumber and mahogany lumber, 9 iron nails and so on. Some cheap FFXIV gil will help you a lot. If you want some cheap FFXIV gil, some information in here may help you.Good luck.